
Portfolio
Gabriel Rheault
Level / Technical Artist
CYBORG CRISIS
Created during my Zbrush class. The base mesh and retopology were done in 3dsMax while the main sculpt was in ZBrush. Rendered in real-time using Marmoset Toolbag.
I was originally inspired by "Ghost In The Shell", and wanted to create a cyborg, conflicted with its identity, who wanted to paint itself in order to look human.
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Project: Academic Project
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Polygon's Total : 13 716
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Time Frame: 7 weeks
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Tools : 3DS Max, Zbrush, Photoshop and Marmoset
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Date : 2012
MAPS:
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Face: 4 maps of 2048
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Body : 4 maps of 2048
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Cloth: 3 maps of 2048
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Accessory : 3 maps of 1024
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Hair: 3 maps of 1024

Render in Marmoset

4 maps of 2048 each Self-Illu, Normals, Gloss & Diffuse

4 maps of 2048 each Diffuse, Gloss, Normals & Diffuse

Render in Marmoset
SPYDER TANK
A model and render of a vehicle based on a concept that I created: this vehicle would be used by a S.W.A.T. team to dispatch into riots and out-of-control mobs of people
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Project: School Project
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Polygon's total: 29,5k
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Time periode: 7 week
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Tools: 3DS Max, Photoshop, Marmoset
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Date : 2012
MAPS:
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Diffuse : 1024x1024
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Alpha: 512x512
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Self-Illu: 32x32
THE MOB
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Project : Academic Project
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Time Frame : 6-7 week
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Tools : 3DS Max, Photoshop
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Date : Fall 2012
An academic project in which each member of the team had to create a small section. The main goal was to create a coherency between everyone on the team as well as keep within the academic contraints:
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Set between the 1920s to 1950s
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Black & White (sibian tone allowed)
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Inspired by ''Film noir''
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One continuous video take
Previous Work
Personal Project
During my time, i've tried different approched in 3D. Real time and Renderred.
Made in 3ds max, render with Vray
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