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CYBORG CRISIS

 

Created during my Zbrush class. The base mesh and retopology were done in 3dsMax while the main sculpt was in ZBrush. Rendered in real-time using Marmoset Toolbag.

 

I was originally inspired by "Ghost In The Shell", and wanted to create a cyborg, conflicted with its identity, who wanted to paint itself in order to look human.

 

  • Project: Academic Project

  • Polygon's Total : 13 716

  • Time Frame: 7 weeks

  • Tools : 3DS Max, Zbrush, Photoshop and Marmoset

  • Date : 2012

 

 

MAPS:

 

  • Face: 4 maps of 2048

  • Body : 4 maps of 2048

  • Cloth: 3 maps of 2048

  • Accessory : 3 maps of 1024

  • Hair: 3 maps of 1024 

 

SPYDER TANK

 

A model and render of a vehicle based on a concept that I created: this vehicle would be used by a S.W.A.T. team to dispatch into riots and out-of-control mobs of people

 

  • Project: School Project

  • Polygon's total: 29,5k

  • Time periode: 7 week

  • Tools: 3DS Max, Photoshop, Marmoset

  • Date : 2012

 

MAPS:

 

  • Diffuse : 1024x1024

  • Alpha: 512x512

  • Self-Illu: 32x32

THE MOB
 
  • Project : Academic Project
  • Time Frame : 6-7 week
  • Tools : 3DS Max, Photoshop
  • Date : Fall 2012

 

An academic project in which each member of the team had to create a small section. The main goal was to create a coherency between everyone on the team as well as keep within the academic contraints:

 

  • Set between the 1920s to 1950s

  • Black & White (sibian tone allowed)

  • Inspired by ''Film noir''

  • One continuous video take

 

 

Previous Work

Personal Project
 

During my time, i've tried different approched in 3D. Real time and Renderred. 

 

Made in 3ds max, render with Vray

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