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Meiyo
 
  • Project name:: Student Project
  • Constraint: 25 assets and had to run real-time
  • Time periode: 10 week
  • Tools: Unreal 4, 3ds max, substance painter, Nvidia Tools, Photoshop
  • Date : 2014

 
We had to create a level from scratch using only our 25 asset to built the environment. But for the architecture, we could use as many modular mesh we could produce.
 
I've always been a fan of japanese art. So this time, i've tried to recreate a village lost in the mountain.
 

Environment made in Unreal Engine 4

Dies Noctem
 
  • Project name: Academic Contest
  • Constraint: Multiplayer, Evolution in the character, Two distincted character, Physics based mecanic, Check Point System, Gameplay of 10 min.
  • Time periode: 10 week
  • Tools: Unreal 4, 3ds max, Nvidia Tools, Photoshop and Zbrush.
  • Date: Summer 2015

 
Dies Noctem is a game created for the Ubisoft Competition 2015. The team was comprised of a total of 8 peoples. Five artists and three programmers.  
 
What i did was :
 
  • Coming with the D.A and creating the pipeline for the rest of the team (mesh in max, decimation master un zbrush, cleaning in max). 
  • Level Artist : Every mesh have their own color, some more complex have more than 1 material ID if more detail need to be seen
  • Technical Artist : Every blueprint made in the game.  Skydome, Level level Art, Particle, Music, anything that will be link to the skydome was made in blueprint
 
 
 
Chashitsu VR
 
  • Project name: Chashitsu
  • Time periode: 15 weeks
  • Constraint: Must run at 90 fps
  • Tools: Unreal 4, 3ds max, Substance Suite, Photoshop, Zbrush, Speedtree and the Oculus Rift
  • Date: Fall 2015

 

Chashitsu was my final bachelor's degree project for the Oculus Rift. I wanted to learn the pipeline for Virtual Reality and see if there was a way to make a Zen environment where someone could just put a VR and relax in it. 

 

What i did was :
  • Modeling and texturing all the assets.
  • Creating Vegetation with Speedtree
  • Creating Four seasons and the dynamic weather system,  all in Blueprint.
 
 
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